Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, 23 November 2015

MCM Expo: The Good and the Bad

I've been going to MCM London for about 6 years now. It's a biannual comic, video game and manga/anime convention in the heart of London's docklands. I've worked there as a member of staff on stalls and attended as a regular fan, amateur photographer and cosplayer. It's a couple of bright spots in my year, and one of the few times I really make the effort to get out there and be sociable.

In terms of sheer size, it's the biggest convention in the UK in the number of attendees - and it keeps growing every year! The last con in October 2015 boasted 130,560 con goers, in comparison to May 2015's 122,600. This growth in numbers is fairly typical of MCM, and as the expo expands in terms of contributors, stall holders and guests, it's draw only increases.

 
With such a large community, some of whom have been attending year after year, you are always bound to find someone with similar interests to you. Cosplay has always been an integral part of the event, from amateurs simply displaying their love of a franchise or character to professional cosplayers competing in EuroCosplay. It's common to see people travel to the event in cosplay over the weekend, sometimes leading to very amusing sights on public transport. It's not uncommon to see zombies on the Tube, trolls on the buses and Stormtroopers on the DLR!

Of course, the draw of MCM isn't wholly about community, although that is a large part of it. Stalls boast hard to obtain collectors items and geeky goods, signings with celebrities are always available, and panels from television's most popular shows run throughout the weekend. 


However, as MCM has grown larger, a couple of issues have come up, and chief amongst those is one of communication. I understand that running a convention of this size and scale is never easy, however important announcements of guests and attractions are left until the last minute. This is difficult for those who have to travel great distances to attend, and makes buying tickets difficult as when it is so close to the event, online tickets are limited, if they are indeed even still available.

The rising cost of attending is also becoming prohibitive. In May 2014, an early entry/priority entry weekend ticket cost £29.50. In October 2014, that rose to £35. In May 2015 it became £45, and October 2015 is the highest yet, with £50. Over one and a half years, a price increase of 69.49% seems pretty steep. On the one hand, people can obviously still afford it, if the increase in attendees is anything to go by, and the extra money does appear to be going to more floor space inside, more time within the center and more events and signings over the weekends. However, the cost of attending is making me question how frequently I'll be able to attend in the future. I'm sure I'm not the only long-term attendee facing that choice, either. In addition to the event itself, availability and cost of hotel rooms, the cost of travel and food, and a spending fund for any merchandise you might want to buy and MCM expo starts looking very expensive indeed.

There is often an issue with communication within the event itself. Many of the staff working at MCM are volunteers, and the security bought in for the event are an external company. In the past, this has lead to unscrupulous security staff 'confiscating' attendee's personal items, general misinformation over how to enter and renter the venue, where to go for specific events and what tickets you need to access them. In my experience working on a stall, stall holders are given very short set up and take down times in comparison to other similar events, and admin errors regarding staff passes issued aren't uncommon either.



Outside space - a boon for everyone in hot costumes or needing some air - has become increasingly limited over the last couple of expos. In October 2015, this was due to temporary railings to keep only those with wristbands inside and keep people who hadn't bought tickets outside. While there are people every year who do not buy tickets and enjoy the atmosphere from the outside, it seems suspect that this system was implemented the year when ticket prices became £50 for the weekend.

Despite all this, I have a soft spot for MCM Expo. They do try and fix issues, even if not always in effective ways. Every time attending over the past few years has resulted in a different method of obtaining wristbands, a different queueing system each day, a different door to renter by (often using three different doors on the same day). After the fiasco with the security firm, MCM hired a different firm. MCM has diversified and invited more guests over a wide range of fandoms. MCM is certainly improving, and on balance, I will probably wind up attending as long as I am able to afford to. At the end of the day, I've made and kept more friends through the event than any other single source in my life. So, despite all its flaws, I'll keep coming back to MCM for the community.

MCM London Comiccon's tickets and event info can be found here. 
Pictures © Amelia Springett

Wednesday, 18 November 2015

Linkle

It's been a big week for Nintendo news. With Cloud announced for DLC on Super Smash Bros, rumours of a new console coming out next year and...Linkle.

Linkle will be a new playable character for Hyrule Warriors Legends, but it has people speculating over just where she may fit in the Legend of Zelda universe. Could she be a player character option in the new home console Legend of Zelda? A star of a new game completely?



I'd love to see more female playable characters in games as a whole, but Linkle is...well, I have my fair share of criticisms. Not least regarding the name. 'Link', to me, sounds gender neutral enough that it could have been used for this character, too. I understand not wanting to label her as fem!Link (and thus the idea that male is intrinsically default), but if that was their reasoning, why give her a diminutive form of the name? If she is meant to be a totally different character, maybe reflect that in the roots of the name?

Her outfit design is questionable, too. Link has iconically worn a green tunic since his inception, but over time, his design has adapted to being more complicated, incorporating elements like chain mail, pouches, weapon sheaths and decorative patterns. He still wears the green tunic, but we can see how practical and useful it is, while still remaining true to those roots. Linkle, by contrast, is simply wearing what seems to be a short riding cloak over some basic clothing.



Linkle isn't actually a new idea. Concept art for her was displayed in the Hyrule Warriors art book last year. In these designs, we get a little more of an idea of a practical heroine; covered legs and arms, sword sheaths and gauntlets. Especially in the top right example below, we see the possibility for a 'Link who happens to be female' as opposed to a feminised Link.



I don't mind that the current design for Linkle is 'cute'. It's better than a fan service character in a ridiculously skimpy outfit being touted as female representation. But I want to actually believe that this version of Link can get stuff done. That she can save the day just as competently as her male counterpart. If nothing else, I'd like to know how she's going to reload those duel crossbows she's wielding with no spare hands!

In short, I love the idea of Linkle, but the execution has been pretty poorly done. It may be that over time, Nintendo will adjust designs according to feedback and their future plans for games, but if nothing else, I'm reasonably certain we are stuck with that name. Sighs all around.