Monday 17 August 2015

Gaming and the Future: Are Physical Stores Dead?

As the E3 hype train leaves tantalising new games to preorder in it's wake, tempting gamers to think ahead about what new purchases they want to commit to, I cannot help but wonder what the future of the game industry will look like.

There are fewer and fewer places to buy physical games at, here in the UK. Game is still our major video game retailer, despite closing many stores over Easter 2012. Other places to buy physical copies of games here are relegated to second hand shops, HMV (who primarily sell music and films) and supermarkets. Other than those options, gamers can turn to online outlets to get their games. So, what's the problem?

I spent a lot of my childhood in physical game shops. I couldn't buy anything online without going through a parent's account. As a young gamer, my main source of news from the gaming industry was checking out physical games in a shop, reading the blurb and asking around for recommendations. Between this and print magazines, I found some of my favourite games of all time.

I worry that in a 'digital and online only' market, only large triple A game releases are going to get noticed by general gaming audiences. The studios that can afford to pay for advertising will be the only ones with games being bought.

But the issue isn't as simple as 'support physical stores'. Most video game retailers make their money on preowned games. The math is pretty simple - if a store buys a game back from a customer, they can pay what they like, and generally aim to get twice that back for the resale of the product. By offering more in-store credit than cash ensures that many customers will choose instore credit, so the store is making a profit on two fronts - the game they just bought back and the customer who will continue to buy from them with the credit they've just been given. Preowned games are vital for physical stores to stay in business.

But that brings forward an ethical concern - game developers make no revenue from preowned games. Especially for smaller studios, this is a big concern, as they might have a large number of people who have played the games, but see a disproportionate amount of revenue from it.

Some developers have started providing incentives for buying new over preowned, such as one time DLC codes to unlock content (and occasionally, and controversially, to unlock the entire game). Other incentives can include limited editions and merchandise to people who preorder the game.

I feel like pushing for preorders has a more sinister agenda to it, however. Preorders often get taken before a release date is even set, and people are pressured into preording based only off a trailer, with no real guarantee of the quality of the game. It guarantees a certain amount of revenue for a game without the pressure to actually make it good. It encourages people to buy games before any critique can be made public, so if a game were to pan badly, they have still made some money off the idea of the game, rather than the result.

Another issue with physical stores is that some console manufactures pay to have a certain amount of space in store represented by products for their consoles. It becomes a bidding war for space to be occupied by particular brands, regardless of the quality of the console or games. This can push out the few developers who either can't afford to or don't see the need to promote themselves like this. I hesitate to name names, but if you walk into a game store, work out the preportion of the shelves being taken up by Sony, Microsoft and Nintendo respectively, and the placement of those shelves (ones easily accessible to the store entrance over the ones towards the back, for example). It should give a clear indication of what I'm talking about.

It is a complex issue, with no simple solution and many smaller problems within it. I haven't even touched on digital gaming as a whole, from Steam or any of the main console's online stores, and how we can now physically buy online codes and credit from highstreet retailers. Or how smaller developers are getting involved with crowdfunding and how that is both a positive and problematic move for gaming as a whole.

Online media can be a good way of spreading the word about obscure releases and information, and it's far easier to access now than when I was young. Blogs, YouTube channels, social media websites can all help people spread the word about the games they're passionate about. Do we even need physical stores to buy games in? I know I'd miss them. I miss being able to have conversations with likeminded people who are knowledgeable about gaming. I miss browsing through titles. I miss making a decision and getting to go home with the case in my hands, full of excitement over my new purchase. But I can't help but feel like high street stores for books, films and video games are soon going to be a thing of the past. And if that is the case, I really hope the future will have some better tools to help gamers make better choices to support the aspects of the industry they love.

No comments:

Post a Comment